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How to Play Three Phone Calls
Three players line up in a row. They ask the audience for three topics that are as different as possible. In the first round, the starting round, the first player begins with matching gesture and posture to talk on the phone with a fictional person. After a few sentences that introduce the topic and "present" the fictional conversation partner, the second player starts his phone call with fitting gesture and posture, and after a few sentences the third player follows. Once all three players have "introduced" their phone calls, the third player makes a short pause in speaking. One of the other two players can (but does not have to) take this as a cue to continue his own phone call with exactly that final word. If the other two players do not react, the previous player keeps talking. The main task after the starting round is always to use the last word of the other player as the first word of the own continuing phone call. The order of the switches is free. Very short pauses in the flow of speech signal to the other players that they can now jump in.
Tips and notes
- In the first round, the rule "take over the last word" does not yet apply!
- The individual switches should not take too long, otherwise it gets boring.
- The respective player should imagine the sentences of his fictional conversation partner while - himself silent - "listening" to him. This makes the phone call more plausible and authentic.
- The pauses inviting a switch can also be the pauses that arise within the dialogue because the fictional phone partner has just started speaking.