Rope
Rope is a commitment exercise where one player performs a repetitive action unseen by a partner who endows them with a relationship, and the action player must justify the action in that context.
Rope is a commitment exercise where one player performs a repetitive action unseen by a partner who endows them with a relationship, and the action player must justify the action in that context.
Synonyms
Columns.
Introduction
Please organize into two columns facing forward.
Description
The player at the front of the right column steps forward. The player at the front of the left column steps forward and looks away from her. The left column player begins a repetitive action that uses at least three limbs. The leader should encourage a repetitive action that is not identifiable. For example, shoveling or ladder climbing.
Once the left column player has established their repetitive action the right column player swings around to look. While turning the player calls out a tie between the two players. For example, “honey I need help with the garbage.” The leader should encourage the player to loudly call out the relationship before she can see the repetitive action.
This is the crux of Rope. An unseen player repeating a wild action is endowed with a relationship. The player doing the repetitive action must now justify the relationship and the physical actions. The response is immediate and brief.
Rope looks like this:
Rope is a commitment exercise.
The repetitive activity The player who has turned away cannot see this repetitive action. Before turning around to look, the player on the right endows the player making the repetitive motions with some role (profession, person, relationship). The job of the player on the left (the wiggly one) is to justify their activity in the context of what character they were endowed with. It goes something like this. The player on the right turns away so she cannot see the player on the left. The player on the left begins to pump her legs and ring circles around her head. The player on the right makes her offer and endows the player on the right, “Constable Flaherty the gnomes are on the grass again” The player on the left, who is pumping her legs and ringing circles around her head, must justify what she is doing within the context of her character. Her reply is, “I am tracking them with my radar officer Corkley.” The exercise is good for getting players away from planning and driving scenes. It also helps work on strong commitment to something that is obvious completely wrong. Both players return to the back of the line that they were not in. Once everyone has tried both endowing and justifying the exercise is done.
Gimmicks
None
Variations
Credits