Element

Go - Stop - Turn - Jump - Clap

label
Speed, Movement, Energetic, Warmup, Perception, Beginner, Attention, Milling
group
5–20 players

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description

How to Play Go - Stop - Turn - Jump - Clap

Players walk freely around the room. The facilitator gives commands:

  • Stop: Everyone freezes
  • Go: Everyone walks

After a while, Turn is added: on 'stop', players turn 180 degrees before the next 'go'. Then Jump (jump once in place) and Clap (clap once) are added.

Advanced version: The meanings get swapped! 'Stop' means 'Go' and vice versa. Then 'Jump' means 'Clap' and vice versa. The confusion is the point — it trains concentration and breaking habitual responses.

Based on "Go - Stop - Turn - Jump - Clap" from improwiki, licensed under CC BY-SA 3.0 DE.

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