Go - Stop - Turn - Jump - Clap
label
Speed, Movement, Energetic, Warmup, Perception, Beginner, Attention, Milling
group
5–20 players
Players walk freely around the room. The facilitator gives commands:
After a while, Turn is added: on 'stop', players turn 180 degrees before the next 'go'. Then Jump (jump once in place) and Clap (clap once) are added.
Advanced version: The meanings get swapped! 'Stop' means 'Go' and vice versa. Then 'Jump' means 'Clap' and vice versa. The confusion is the point — it trains concentration and breaking habitual responses.